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View Profile mjfgates

15 Game Reviews

5 w/ Responses

It's a better puppy than *I* can draw.

That ain't saying much, though.

You've got a "NEXT" word button, and the button to take you back is a graphical icon. Make 'em consistent with each other.

The twelve-year-old says, "Lemme do a puppy!" Which counts as a good review, I think, but not a spectacular one.

Might be a nice game...

... but every single one of the levels is locked when I start the game. Unplayable.

I like the idea, please give it more tinsel!

Everybody's saying it, and now I am too: put an easier tutorial in the game. Waiting for the user to his space or something before running the "this absorbs that" video examples would help; I kept going to a tutorial page and immediately some purple thing eats some orange thing before I could even look at what shapes there were.

Naming the criterion for winning explicitly would help too; it's "side A gets a piece that's so big side B has no way of building anything to eat it," isn't it?...

Also, a little sound would be nice. Nothing flashy, but, I dunno, some soft beeps or slidey noises or something when a move is made.

Final boss is too hard

After I go through the tunnels, and collect the thirty-seven Glow Stars, I completely can't get past the giant frog! ... no, wait.

Actually, here are three that would make this game better, without too much effort on your part.

1) Add a timeout after the user guesses wrongly about a symbol. I can spam WASD and get in hits faster than anybody who stops to read the options.

2) A screen with all the hiragana and their Roman equivalents, please?

3) Option to mute the music.

lee222 responds:

Updated the game! 2 out of 3 of the issues you mentioned have been fixed. Thanks for the input!

Concept of the week: twitch trading.

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Joined on 12/12/10

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